I am a Netherlands-based environment concept artist specializing in cinematic worldbuilding and immersive visual development for the entertainment industry.
I develop visual work that supports gameplay, storytelling and art direction, with a strong focus on atmosphere, scale and production-ready design. My portfolio focuses on mood-driven explorations, architectural environments and detailed world concepts created for video games and theme park projects.
In recent years, I have been increasingly involved in developing concept art, promotional artwork and supporting production teams through schematic design packages and visual development assets.
I work both independently and in collaboration with multidisciplinary teams on international projects. Currently, I am involved with P&P Projects, contributing to multiple projects for nationally and internationally acclaimed clients within the themed entertainment and leisure industry.
Follow me on Artstation or Instagram to check out my sketches and studies as well!